From the school entrance head to the classroom just north, right next door. Speak to the teacher who will ask you to find out who has been entering the sealed room on the second floor. You will find Reiji hanging out inside of the room but he pulls his whole loner deal and walks off before you can even talk to him. There is a student in here who will tell you about how abandoned, derelict buildings should be torn down so that they don't attract hooligans.
Speak to the man yourself to find out that some punk is hanging out at the Abandoned Factory, his normal hang out spot. When he mentions the scar you know exactly who he is talking about. Reiji is loitering in the area and he proceeds to threaten your lives for even talking to him. This guy is quite the cheerful fellow. Luckily we aren't after him for his people skills. When you enter the store you will see a woman in yellow clothing standing around, this is Reiji's mother of all people.
She asks you a few questions when you speak to her. Answering these correctly is integral to getting him to join up with you. Answer 1: Yeah. Answer 2: Sure. Masao jumps in to stop the young man from getting himself shot in the mouth. Once he storms off yet again you're almost done with this side quest. When you enter a classroom on the fourth map in the school Reiji will come to assist you as well as join your party once the situation has ended.
Congratulations, you've gotten the hardest character in the game to recruit. Hermelin After the opening cutscene you will be able to name your protagonist. With this done you will move on to the hospital so that you can get checked out and make a little stop in to visit Maki. Before you actually depart the school there is some exploring to be done here. As soon as you get out of the bed open the box there to find Medicine x1.
Now examine the plant in the corner of the room to have it speak to you. This is an Agastya tree, your save points during your adventure. Look for their bright purplish glow so you can save your game. Now leave the infirmary to find yourself in the first-person dungeon crawl. Should you be looking to have Reiji join you later on take a left to reach the exit and continue past it.
The very next doors take you into a classroom where the teacher asks you about who is going into the sealed room upstairs. Take the stairs right nearby up to the second floor and head to the last classroom in the southern hallway. After a brief "conversation" you will be ready to go on your way. Now make your way to class where you will find a student who talks about how abandoned buildings should be torn down.
After Mark makes fun of him you can head on out to the city proper. City Map After an amusing sequence you will be on the world map. You can now either explore the town, pursue Reiji some more or simply visit the hospital. Getting to Maki is as simple as leaving the school and heading north two screens and east once while Reiji is a bit more complex: If you would like to pursue Reiji as a party member then your next stop must be the Joy Street mall.
This is one screen north then to the east where you really can't miss the big building. Head inside and find the Judgment casino. Speak to the man right next to Mark to find out where Reiji has been hanging out. Mark's friend explains that the teenager with the scar has been hanging out at the Abandoned Factory. This place is only located one screen to the south so make that your next destination.
Once the perpetual loner leaves make your way to the Yin and Yan store in the Joy Street mall. Here you will find a woman in a yellow shirt that you can speak to. Meet Reiji's mother. She will ask you a few questions that ultimately determine if you can recruit her son. Reiji's mother: His name is Reiji Kido. Do you know him? Protagonist: Yeah. Reiji's mother: It may be selfish of me to ask this, but could you make friends with Reiji? Protagonist: Sure.
Now you have to wait for the final two steps of recruiting him but the groundwork has been laid. To do so you simply need to go to room where she is currently laid up. This is the second door on your right hand side as you walk down the third floor hallway. After some dialogue and another cutscene things begin to go wrong. From the sounds of things the dead are now walking around attacking old men who stop them from eating nurses.
This leads into your first "fight" of the game, acting basically like a tutorial although one has to wonder where they got all of these big, sharp weapons. Once the battle begins you will notice that this is basically just a tutorial to show you what the Persona are like and you don't have to do anything as well as to give you some free levels, money and items.
When the battle has ended watch the touching scene before you go out into the hospital corridors. When you leave the room you will be on the second floor of the hospital with random encounters to deal with. First order of business is to follow the hall south, entering the first room you come across. Open up the two boxes in this room to find Medicine x6 and QQ Helmet x2.
Equip the Protagonist, Nanjo and Mark with the helmets you've obtained so far before leaving the room. In the hallway go around the corner where you will find another room, go inside to find a save point. Up the stairs are yet more hallways, follow them south until you reach a branch that goes east and west. With those in hand make your way to the west as all that is left is to reach the stairs heading down.
Once on the second floor again the path is really straightforward since all you need to do is go east. At the fork the southern path will lead you to stairs down to the first floor. There is a save point in a room to the west however so go there, save the game and then head down to the first floor. Go to the north at the first fork and follow the halls until you reach a fork all the way to the west of the floor. Enter the room to the north to find a doctor who can heal you as well as a chest with Medicine x2 in it.
If you're interested in leveling up just outside of this door is a great place to do it since you can just spam your Persona to increase both your level and theirs. You can also use this free healing while you gather up spell cards from all of the various creatures in this place.
Whenever you're ready just make your way to the south then to the east. There is another save point here. Use either the north or south corridor to reach the hospital entrance and then head on through for some more storyline. In here you will have the option to save the nurse or just abandon her like Nanjo suggests. The shrine is easily reached by going south two screens and then west. It's not too far away from the school. However if you're pursuing Reiji as a party member please consult the section below: Your next stop must be the SEBEC building before going back to the school.
From the hospital on the city map you will want to head south one screen. Here you will see some red markers on the city map, these are the SEBEC guards who have formed a blockade around the building. Walk on over to them to get pulled into a scene. Once that is over you may continue with to the shrine.
If you're not planning on using Elly then you will want to take her rapier so that the protagonist can use that in random battles. At the shrine you will be presented with yet another storyline cutscene with Philemon. His speech on choice echoes several things you may have heard in future Persona games such as the very first one in Persona 3. When back on the city streets it is best to head to school immediately since several party members are gone, leaving the group fairly vulnerable.
Hermelin - Second Visit Best password ever! This is a hostile free zone, one of the only ones in the city at that. While here the nurse can heal any wounds suffered on the trip nothing else has changed in the school at this point so there is no reason to explore unless you wish to hear what the students have to say about the demonic invasion.
From the nurse's office take a left and follow the hallway all the ways around until you reach the door to where the hole is in the school wall. After talking to the two girls approach the hole to be given a dialogue choice. You will want to respond with "That's the plan.
Please consult the section dedicated to the Snow Queen quest pg. XX for more information on how to proceed with this section of the game. Looks like Maki managed to get out of the hospital just fine on her own. Once all the dialogue has finished make sure to go into the equipment menu and equip everyone with a gun and 9mm Parabellum shells.
Nanjo should also equip the mop that has appeared in your inventory of its own accord. Rescuing Mark from a police station isn't going to be easy but at least you have some equipment to help you out. Head through the hole where another cutscene battle commences. With that out out of the way go out onto the world map. The only places you can go are the shops but there is little else on the map to explore in either case. Go to the area behind the counter where there is a grey box on the wall, open it to get the key.
Now head through the door to enter the Police Station dungeon proper. As soon as you're inside there is a save point in the door just slightly to the north along the eastern wall that you may want to use just in case. When you're ready to go deeper into the station just take the hallways south where you will have a straight shot to the stairs going up.
The second floor is equally simple to navigate although it looks really intimidating. At the first fork in the road take the path to the west, ignoring the northern branch off that goes nowhere. When you reach a second fork in the road you will want to once again to the west to find the path that will bring you to a save point as well as the stairs going down to the cell area. When you get into the room you will find Mark locked up in a cell with Brown right next door to him.
You get the chance to free them just before being attacked by a bunch of hostiles masquerading as police officers. As you probably guessed this is yet another cutscene battle where you don't really have to do anything. Aftewards you will be given the Factory Security Card as well as having the option to recruit Hidehiko into the party. He's fairly strong but which character you use is up to you. Refuse him if you're planning on getting one of the other three.
All that remains is to back track your way out of the police station to the city map so that you can head on over to the Abandoned Factory. They are there to tell you that there is a student in the subways dressed like you. Going down on in there you will find Elly who will happily join you as a new party member.
It's simple enough to avoid going down there though if you aren't looking to recruit her, you can just continue on your way. After talking to her she will offer to join your party. If you wish for Ayase or are working on Reiji then simply turn her down. There is nothing else down here so you can leave once the conversation ends. However you will desperately want to stop at either of the malls as you're going because the Velvet Room has finally opened up.
Consult that section of the guide for more information on how to use its services pg. It's not exactly as if you can fuse anything too useful just yet but it's still a good chance for you to pick up at least one new Persona hopefully. If you're injured or low on SP when you near the factory you can use the Doctor's Office nearby to heal up before going inside even if it is a bit pricey.
Abandoned Factory Enemies: None After a bit of party chatter Ayase will come out of hiding to speak to you. If you only have four party members and have not been following the path to get Reiji to join your party then she will force herself into the group. When that situation is over with you will have to split up to find the security card reader to enter the factory. By going to the southeastern part of this room you will find some stairs leading up to a platform. Upon examining it you will start some conversation amongst the party.
When all the talking ends you will be inside of the factory proper. The elevator can be ridden at any time if you need to get out of this dungeon to restock on supplies. To navigate successfully you will need to find a switch that opens up the door for you. There are two of them; one opens the way further in while the other opens a door that makes it easier to get out. Activating both of them is totally unadvised since the second is redundant.
This is the first dungeon in the game where you really have to watch out with what's going on in random encounters. The Gremlin enemies are incredibly strong, able to kill Kei Nanjo in one shot of their Love Whip ability thanks to his weakness to physical attacks. If you're really unlucky they will be accompanied by some Nightmares. Since Nightmares absorb all elemental spells you're going to have a hard time defeating them quickly enough to get to the Gremlins and while that's happening they're beating on you.
Make sure that Mark has his Ogun Persona equipped so that you can use at Gry, or preferably Magry, on the group to help with taking them out. To reach the first switch head directly north from where you start before heading down the western halls. Shortly past the save point the path will fork in a few directions, you want the southwestern path. Here you will find a switch that, when activated, will open the door further into the dungeon.
You really can't miss the big red mark on the map that indicates its position. From here head along the northeastern path to head further in now that the door here is open. Going all the way north from here before swinging west will lead you to another fork in the road. To the west then north is another switch, this one opens an alternate way back out but it's longer than just taking the same route back out. Instead of wasting time with that just head north to find the way up and out of the underground passage.
At the top of the stairs head to the west and into the big room. This incredibly small stretch of walking is actually immensely dangerous. Both Gremlins and Nightmares seem to be in high quantities once you go up the stairs and random encounters with them at this point can be incredibly dangerous especially if you only have four party members at this point. Zombie, Slim, Poltergeist From where you start immediately make your way to the save point, west and to the north of your starting location.
With that out of the way death won't be as big of an impediment to your progress. Right next door to the save point, to the west, is your first Fountain of Healing where you can be patched up for a small fee. Should you feel that you need to level up a bit this is a good area to do so, just make sure that you don't get the expensive healing too often or your money may start to dwindle. Generally a good idea is to get healed after you've made close to whatever the cost of getting healed would be, something in the area of 2, for this healing.
There is also a general shop inside the lobby if you go just south of the Fountain of Healing where you can buy supplies to help out with the fighting. Make your way south to the elevator, this is your ticket up further into this place. Whatever you do don't walk into the center spot of the elevator lobby. There is a tile on the floor here that will damage you. It's mostly something to warn you of what is yet to come in the game.
Ride the elevator up to the second floor as your goal might be the very top of this place but you want to get the treasure as you go. Start making your way to the east across the floor but stop in the very first room you find.
You're best off giving the Shot Shells to Nanjo as his gun is the best out of your current group. When the AK is paired up with the shot shells he can do a fair bit of damage. Continue down the hallway to find another room, this time one that has some employees in it.
Get back to the elevator, going up to the third floor this time. Walk forward until you reach the fork that branches to the north and east. Sprint up the northern hall and then continue to the east to find a room with scientists in it. The treasure boxes here might look appealing but be careful. The on near Masao is trapped, dealing damage to you before giving you Titanium Guard x2 while the other one gives you Spectra Vest x1 with no trouble.
Moving on to the fourth floor there are two treasure rooms here. While you can reach one treasure chest room by going to the west from the elevator the second requires you to go north. Walk down the western hallway to reach the first room. Open the lockers to find Ingram x1, Delta Storm x1 and Shot Shells x1 but stop before opening the rightmost door!
There is nothing inside of that container except for a trap that will poison the Protagonist. Head back towards the elevator but instead of getting in continue along through the halls as you make your way to the north. With that treasure in hand it's time to go on up to the top floor. Upon arrival at the fifth floor you have two options before you.
You can either head straight for Kandori or you can go treasure hunting. There's some pretty good treasure if you take the detour so it's highly suggested. If you would like to pursue Kandori head west at the first fork and follow that hallway until you reach a staircase.
Should you instead choose to get the treasure then head to the east at the fork. Continue going east at each successive fork that you reach until you find the room. Return to the elevator so that you can head to the west, making your way towards Kandori now. When you take the stairs down don't head towards the next flight of stairs immediately. Head to the north where you will see two rooms. The first is a Velvet Room while the second is a save point.
After using these two rooms as needed you can continue making your way down all the way to the first floor using the staircases. It's surprisingly straightforward to do this considering how convoluted the building has been thus far. After reaching the first floor head down the southern hallway to reach a Fountain of Healing and save point you can use as needed.
Make your way to the west now towards the stairs here. This leads to a tight stairwell where you will climb all the way from the first floor to the fifth floor. Be ready for trouble before opening that door.
The battle can seem really difficult to begin with but once you kill the first Agent things get remarkably simple. Takeda isn't that much stronger than one of the Agents meaning he is something you can basically ignore for the most part. He has one powerful attack that can do well over points of damage, even one-shot killing Kei if you're not careful but much of his time is spent inflicting status ailments.
But the Agents can reliably do 30 - 45 damage each per round meaning that they're something you need to handle. Plus Takeda spends much of his time guarding until you actually defeat the four Agents making him even less of a priority.
What Persona your party is using isn't quite as important as making sure that you have at least one, preferably two, characters capable of using spells that will hit all enemies. Mark's Ogun and the Protagonists Seimen Kongou both fall into this category.
If you can equip Nanjo with Quetzalcoatl, thus removing his weakness to physical attacks, you will be in even better shape. Lastly Maki should have a Persona equipped that lets her act as healer and she should be placed far in the back away from the combat so that she isn't an easy attack target. With any setup even remotely similar to this you shouldn't have many difficulties.
By repeatedly hitting all of the enemies with group attack spells, Nanjo physically attacking and Maki healing you shouldn't have much of a problem. As each Agent dies the fighting gets easier and easier until it's your party versus Takeda. Take him down at your leisure with whichever character you want to obtain the most experience from this fight. In the northeastern corner of the room is a locker containing Broadsword x1.
Search the desk to find a button that will open the way to chase Kandori down. Whenever you're ready head through the newly opened door and ride the elevator down. When you enter the other room you will see three treasure chests. The eastern chest has a damage dealing trap as well as Medicine x1 2while the western chest contains Athame Knife x1 and the southern chest contains another trap that damages you before giving over Titanium Guard x2.
Exit into the other hallway so you can continue on your way. To the north is another room but it contains nothing in it other than some scientists to speak to. Continue to the west to find an interesting conundrum: the lights in this hallway area are out meaning you're fumbling in the dark to reach the other side. There is a simple path through it though however: - One step east - One step south - One step east - One step south - Two steps east - Three steps north - One step east Now that you're out of the darkness you can continue through the level.
There isn't much else to be found here except some scientists to speak to so continue forward until you reach the last room on the eastern side. Walk inside for more cutscenes as the party decides what to do about the Deva system. Your choice as to which button to push has a minor effect on the ending you receive but keep in mind that pressing the red button is the more compassionate choice.
Enemies: None After the cutscenes end your choices are fairly limited as to what to do next. Your destination is classroom but you could also walk around the school talking to your fellow students. One place you definitely want to go is to the Nurse's office to save your game. The more people that you talk to here you will realize that while this seems like the school from six months ago there are many inconsistancies. Demonic St.
Straight down the hallway you will find two very useful rooms; the first is the Velvet Room while the second is the Nurse's Office. Once again this is a good place to level up or obtain new fusion cards as you have easy access to free healing and a save point. Make your way along the corridor to the north, ignoring the first door as it is locked but the second one contains a general store if you need it.
As you round the corner you will find yourself near two more doors with a corridor stretching out in front of you. This is where the trick of the school dungeon comes into effect. As you enter certain doors they will teleport you to other locations. To make your way through the school you will have to go through the doors in the correct order until you reach the boss of this dungeon.
The very first door that you have to go through is right here, either of the doors along this northern wall will take you to where you need to go. In this hallway head to the west, all the way around the level to reach the next set of doors with minimal confusion so long as you follow the halls north and then to the east. As you navigate this level you will start to encounter groups of Lilim and Toufei who are an incredibly deadly combination.
The Lilim will repeatedly charm your whole party when possible while the Toufei land very powerful spells, decimating your health in short order. If you have any Persona who resist ice or electric attacks without being weak to either now is the time to use them to offset some of this damage. After some walking you will find a fork; the northern path goes to a class where you can talk to some students while the south is where you need to go. To the south you will find a save point and to the east, down a short corridor, are some doors that will take you to the next area.
Yet another relatively simple area all you need to do in this hallway is to go north then east and south then east to reach the stairs up. The fourth zone is probably one of the most important ones especially if you've been pursuing Reiji. Take the path to the southwest before swinging north. At the final fork, go to the west again and you will have a straight walk to a classroom and the next set of doors. When approaching the classroom be careful of how you do so; in between the two doors in the dungeon lies a pit that will drop you to the previous area.
Enter the classroom from the first door closest to you to avoid this pit. If you have completed all of the steps required to recruit Reiji then he will join your party to destroy the demon. After the battle the party will talk amongst itself for a bit before Reiji becomes your permanent fifth member.
Don't open the middle box, the one between a bunch of the seats, because it is an empty chest with only a poison trap inside of it. Exit the classroom from the northeastern door so as to avoid the pit in the hallway and you can then head to the south to find the two doors that will take you to the next to last area. The fifth area seems to actually be a bit easier than the previous areas. You won't find many Lilim up here and many of the other enemy groups are fairly weak in comparison.
If you have fire casting Persona now is the time to use them since many of the enemies up here are weak, or at least vulnerable, to fire magics. Nuclear, electric and physical attacks will also be quite helpful from until the exit. Walk to the west and then make your way south until you can't go any further. To the east and then the north you will find the stairs down to the first floor.
This floor is surprisingly straightforward, likely due to the coming boss battle. Walk down the stairs to find yourself back on the first floor but near the atrium this time. As soon as you're on the new floor you can find a save point and entrance to the Velvet Room to the west of the stairs. Use those because there's a boss fight coming up as soon as you go to enter the atrium the large room.
Inside you will meet the little girl wearing the black dress again who proceeds to make your life yet more difficult. Even though it looks really goofy don't underestimate this monster. This is your first truly hard boss fight and it's a real doozy. Tesso isn't very difficult much of the time but when he uses one of his power attacks there is woefully little that can be done to offset the damage he wreaks.
As such whenever you see him pulling out Megido you can pretty much count on losing at least one of your party members if not two of them. Preparing for this fight can be pretty hard because you need Persona who are not weak against gravity or nuclear attacks as these are the biggest threats. But if you should choose Persona who are vulnerable to physical attacks he can use those to make you suffer. If you're using Chris he can handle almost anything the boss throws down pretty well so he will be your stable member throughout the fight.
For offense you can just stick to elemental spells, melee attacks or skills that replicate melee attacks. Otherwise pretty much everything seems to affect him just about the same. Should you have the skills to do so you can use Tarunda to lower the damage output of Tesso's mini-gun and nuclear attacks which lessens his actual threat level immensely.
Phaleg has both resistance to gravity attacks as well as Tarunda and Mediarama making this an ideal Persona for the battle. In reality you don't have to worry too much about your Persona's offensive capabilities. Just worry about keeping yourself alive while dismantling the beast with your meele attacks if it comes down to it and eventually it will go down.
Yosuke informs you that the school is back to normal before asking you to come to the library. Now that the school has returned to normal you can simply make your way up to the third floor and enter the library to meet a rather interesting fellow. After the dialogue is over you can now leave the school to head towards the Alaya Shrine. Luckily the shrine isn't too far away so you can simply sprint on over there. However it is in your best interest to not go there straightaway.
Yin and Yan in this place finally sells actual weapons so now is the time to stock up on equipment for your party. It's only guns and ammunition but it's a definite improvement over what you have by now so long as you have the money for it. If you want to buy armor Rosa Candida in the Sun Mall is now selling such so a small detour isn't a bad idea. Entering the shrine brings you face-to-face with that golden butterfly again. After the cutscenes end you're going to need to find this Expel Mirror before you can go through the subway to the eastern side of the map.
To actually get the mirror you're going to need to go to the Historical Society building north of the Sun Mall. You're actually able to just walk in and pick up the mirror with no fuss for once. In addition to sheer size some of the floors only allow you to travel in one direction. So stepping on them might force you backwards or they might push you forward into a tunnel you've already explored.
Due to these strange walkways there is only really one way through the subway even though it looks like there are plenty of different paths. While there is a fairly tough boss later on in the subway the enemies down here aren't actually very difficult. Most of them are easily defeated with a few powerful skills from your party except for the Enku who you simply need to pummel down with physical attacks. If you're having difficulty down here you might want to go back to the city map near a Doctor's Clinic so that you can do some level grinding or Persona fusions.
From either of the two entrances you will reach a path that goes to the east. From here you're going to have to pick your movement very carefully. Follow the path south and then go to the east until you see the first path that heads north.
When you go as far north as possible follow the path to the east yet again and you will end up riding a moving path that leads you to the westernmost wall of the level. All that is left is to simply make your way to the south. There is a save point here you will definitely want to use because coming up is another boss fight. If you don't have the Expel Mirror then you can't even fight this guy so that's why you had to stop off for it. Luckily once you've got that mirror this fight isn't going to be all that hard.
It doesn't take a whole lot of preparation to fight Yog-Sothoth Jr. The only thing that he resists is electricity attacks which will reflect right back at you, everything else is fair game. In addition he is weak to one-handed sword and nuclear attacks. You can use other elemental spells to weaken him if you don't have access to these types of attacks but they won't be as effective. Focus on letting Reiji use Bres' Twin Slash attack while the others back him up in a worst case scenario.
Much of his time is spent using Tarunda or Sukunda to lower your combat effectiveness. Every now and again he will hit an ice attack called Mighty Wave. This will hit two or three people in your party for a fair amount of damage. He can even use a physical attack but this is even more rare. If you have Tetraja to remove any of his stat debuffs this isn't a threat at all. Should you use Tarunda to lower his offensive power then this will end up being an even easier fight.
However that's irrelevant because we still need to get through this place before we can worry about what she has to say. Exit through to the other section of the subway to find yet more tunnels waiting for you. Head to the south and take the western path when the road splits.
Keep going to the south and west whenever possible and you will find yourself on a moving road that will take you to a spot right near the exit. From here it's a simple matter of heading down either of the eastern tunnels to find a door out of these infernal tunnels although the northern door is closest to your target.
There is no other way to navigate around thanks to the ruined streets over here. So you're going to have to head through the Black Market to reach the other areas of this ward. Unfortunately once you enter this place you're stuck here thanks to the Harem Queen who rules this place. Enter the Peace Diner if you'd like to hear what the people stuck here have to say on this matter. Your ultimate destination is the entrance to the Queen's Palace near the Casino.
Whenever you're ready to go meet the Queen head towards the Judgment Casino and enter the place just next door across from the Velvet Room to enter the Kama Palace. Much of your progress is hampered by dead ends so you're going to have to drop down holes in the ground to reach deeper levels. Unfortunately this can be tricky as there are a lot of false holes that will lead you on totally incorrect routes. These detours can take forever to get out of and back to the elevator so it's advised that you follow the directions here carefully.
Make your way down the stairs to floor B2 and continue down the tunnels until you reach the fork. Head north at the first fork in the road but swing to the east at the second, continuing forward until you find an elevator along the northern wall.
Use the elevator to go down to floor B4 as the rest are irrelevant. The only other thing of note is the save point and Trish's Spring right near the elevator on B7 but you shouldn't need these right now after leaving the Black Market. When the elevator arrives head straight ahead but go north at the fork and follow the path here until you go through a door.
Fall down the hole in this small room to reach floor B5. Here go through the nearby door into another room that will drop you down to floor B6. Now go to the east where you will find another door that leads to yet another pit to drop you down to floor B7. B7 is pretty straightfoward, consisting only of a single path that will bring you to another pit so you can reach floor B8. You will land near a room that you can enter so walk on in for some storyline dialogue.
Every one of the treasure chests here will damage you when you open it but you will obtain Metal Card x1, Malachite x1 and Ag Incense x1. Leave the room and continue through the hallways until you reach yet another fork in the path. Go to the east where a pit will drop you down to floor B9. The pit leaves you right near another room so head on inside to find another of the Harem Queen's servants. Do not open any of the treasure chests in here! They're all trapped to damage your party to varying degrees and not a single one of them has any treasure at all.
Exit the room and continue onward. When you reach an area with two doors side by side pick the eastern one to fall down near the Harem Queen's chambers. Use the save point just next door before continuing forward until you reach yet another room with treasure chests. Open the chests to find Lu Incense x1 and Onyx x1 but don't open the chest closest to the painting as that will bring your whole party down to 1 HP with no item inside of it.
Exit the room and continue forward, going to the north at the fork in the road to find the Queen's private chamber. However after a bit of talking the Harem Queen simply teleports you back to the Peace Diner inside of the Black Market. Yes, that's right, you have to go through the Kama Dungeon all over again.
If your party is lower than level 26 you might want to try leveling up a bit near the entrance to the Kama Palace to get up to at least that level if not Generally speaking you don't want to go back to the boss of this dungeon if you can't get spell cards from most of the enemies down here.
Before you attempt to go down any of these paths make sure you have an Emergency Exit or Traesto skill at your disposal because it can be a real pain getting back. The first one can be accessed by taking the elevator down to B7. From here you will find a set of stairs. Make your way down the staircase until you reach floor B9.
Simply walk down this tunnel to find a room that contains Life Stone x1, Chewing Soul x2 and Revival Bead x1 in some chests. The second one is a fair bit harder to get to since it requires you to go through numerous pits to reach its location on B6.
When you go down the stairs to B2 instead of going north to the elevator go through the southern door and fall down the pit to B3. At the end of the tunnel here you will find two doors, go through the door to your east and down that pit to B4. In this straight path you will find yet another door with a pit that drops you to B5.
Now make your way just a bit north to find the room. To get out it's advised you simply use Traesto to get all the way back to B1. If that's not doable then you will want to continue to the north to find a pit that drops you down to B7 where you can ride the elevator up. You'll have another chance to answer a question that has a minor impact later on before the Protagonist and Maki are forced to fight her by themselves.
The Harem Queen is pathetically easy to defeat if even one of the two characters has a healing Persona. Her attacks consist of a basic whip type attack, Infinite Spiral a whip type attack that hits both characters up to four times , Freila a single target nuclear type attack and Sukukaja. But that's about all she has. The most dangerous of her attacks is actually Infinite Spiral because there is a chance that one of your party members is hit with several criticals dropping their health dangerously fast.
However fighting her is incredibly simple and seems to be designed for the Protagonist and Maki to use their base Persona. This is because the Queen is weak to Ice and Wind type attacks. Beating her is as simple as you make it due to this.
If you wish to hit her repeatedly with these types of attacks that will work, Seimen Kongou has Garu and Maso has both Bufu and Gentle Wave. Taking the time to heal yourself every now and again will offset her attacks easily. This will make the fight go infinitely quicker and you don't even need to use any of your SP to beat her this way.
You can walk out by taking the southern path near the Queens chambers to a flight of stairs. Go up either path here and through the door to fall into a new area of B From here you just need to follow the path to find stairs that will take you all the way up to B7 where you can use the elevator to get the heck out of here. Restock on supplies as needed before you head out, it's time to find that castle.
Leave the Black Market to the north so you can get back to the city map but also get around those broken streets. However you need to pick up something from the little girl hiding in the Lost Forest in the western part of town before you can get into the Mana Castle. So leave it for now and head back down into the subway to the western side of town. However it's also a whole lot easier to get the heck out of here since you should know where all of the moving pathways are.
Use these to help you get through the tunnels since you still have some walking ahead of you to reach the Lost Forest. Once out of the subways again make your way to the northern part of town near where the Police Station once stood to find the Lost Forest. The trip can be perilous because the enemies out here are yet stronger. Head on inside to find this other girl that Aki mentioned so you can get the key. If you wish to save your game your first stop will be to the west.
This way also introduces you to a new element of the dungeons here, spinning tiles. Every time you step on these they will turn, depositing you in a new direction. Just keep walking on them and eventually they will deposit you where you're trying to go. Make your way back to the starting point but go to the east this time. The central path is a moving walkway that points at the exit but either of the other two southern paths can be taken to go towards your target.
The first one leads to Trish's Spring if you need the healing. Follow the path north and then to the east to find a path that will lead you a fair ways south. After navigating the spinning tile part of the map head to the west, ignoring the southern route as it's a one way trip, where you will find a treasure room. These are the treasures you will find in the room, listed from left to right in rows.
The next row has Moonstone x1 and a damage dealing trap. The final row contains a damage dealing trap, another damage dealing trap and yet another damage dealing trap. Leave the room and continue along the path, past the spinning tile, and turn to the south. Use this spinning tile so you can head to the west, continuing forward along this path.
Even with the spinning tiles and moving paths it's pretty simple to keep moving forward. Whatever you do don't take the northern path that goes past the healing spring since this takes you on a one-way trip to the exit, instead go to the west towards the save point. All that is left is to travel straight to the south, past the spinning tiles, until you reach the gingerbread house at the far end of the forest.
Walk inside to find the little girl in white, named Mai, hiding out. She sheds some light on what's going on in this world but that's not the important thing. If you choose poorly then you are put on the bad ending where the game ends after you meet Kandori again, about three dungeons away.
Should you answer properly you are put on the path to see the true "Good" ending where you get to the actual bottom of what's going on. To get to this ending answer her questions as follows: Mai: Won't I be safe if I hide here? Protagonist: Stop hiding.
Mai: Why are you all trying so hard? Protagonist: For everyone's sake. Mai: What are you living for? Protagonist: To find my reason. You shouldn't have much difficulty with the walk by this point since you've done this trip multiple times at this point even if the enemies have gotten harder.
On the other side of the subway tunnel make a quick stop off at the Black Market to stock up on items and peruse the new armor types that they're selling. Make your way back north to the Mana Castle whenever you're ready but be prepared as this one is going to take a bit. Even though the building is huge there is a fairly quick route through it if you know what you're doing. Making your way up to where Aki is can actually be done fairly quickly but that means not gathering up the treasure here.
Go to the north, through the door until you're stopped by a wall in your way. You can either go to the east or west to do this as they both lead to the same upstairs area but let's choose east. As you follow the path you will have the chance to go south, thorugh another door, or to the north to a staircase. Head up the stairs and walk to the west just a short ways to find a pair of rooms. The northwestern room has several chests containing from rearmost chests, left to right : Revival Bead x1, Chewing Soul x2, Repulse Bell x2, Amethyst x1 and Life Stone x1.
The eastern room is simply a save point so use that before leaving the area. Make your way back down the first floor using either staircase, it doesn't matter as, in the end, they both lead to the same places. Once on the first floor you simply need to make your way as far south as you can, this is where you find staircases that lead up to a new area of the second floor.
From here it's a pretty straight walk to the staircase that will take you up to the third floor. However here is where things get a little more confusing. From the staircase you will want to head to the east as there is a save point in this corridor. After using that continue moving to the south to find a flight of stairs that will allow you to work towards a treasure room on the fifth floor. Once you're on the fourth floor sprint down the straight hallway to find a flight of stairs up to the fifth floor.
The path will lead you to the north where you can find a staircase that goes back down to the fourth floor. In front of you now lie three long corridors between you and the stairs that will take you to the treasure room so start running. Go on up these stairs to find a treasure room just waiting to be pillaged. The chests here almost all contain traps to drop your HP to 1. Only open the two on the left-most side of the room to find damage dealing traps in both of them but also White Tablet x1 and Aquamarine x1.
Either walk your way back to the third floor or simply use a Traesto spell to get back to the first floor and walk your way back up. However you arrive there head to the west from the top of the stairs. Follow the path to the west, then north before going to the east. Even though there are many splits in the path you can usually immediately see that they're dead ends so you shouldn't ever be in danger of losing the path. Soon enough you will reach the stairs up to the fourth floor.
From here walk to the east to find the path that heads south, follow it. It will lead you straight to a door that, when opened, leads into another pitch black room. Move through it as follows: - One step south - One step west - Two steps south - Two steps west - One step north - One step west - Two steps north - One step west - Two steps north - One step east - Two steps north Just a bit to the northeast from where you come out is the stairs up to the fifth floor so go on up.
Here you will find yourself right near another treasure room just to your east so head on inside. Spare yourself grief by only opening the three left- most of the treasure chests. Step out of the room and make your way to the northeast to find a door that heads into another patch of darkness. As soon as you step into the darkness follow these instructions: - Two steps east.
If you would like to get to a save point swing to the north here. After a few steps you will exit the darkness into a small hallway right near a door. This door leads to the save point. If you don't care about that then follow the below instructions: - Five steps south - Two steps west - Two steps north - Two steps west - Two steps south - One step west - One step south - Two steps west Exiting out of the darkness you will be in front of a door. Go into the room and walk over ot the far door.
Heal up and do whatever other preparations that you need to do before entering, things are going to get a bit ugly. Immediately start healing everyone up as quickly as possible before you worry about any sort of offense. Luckily he isn't very aggressive for the first few turns, allowing you some time to heal up.
Saurva is an earth type demon with a preference for bow attacks. This means that he absorbs earth magics, resists bow attacks a ridiculous amount and has a fairly high defense to physical attacks includes weapons, guns, tech and rush type. Doesn't the affinity also affect the rate at which your Persona ranks up? Always remember this timeless classic those in charge want you to forget! User Info: tathra. TheRedButler posted More topics from this board I'm so glad I ignored everyone about this game.
Side Quest 4 Answers I got to deva yuga 6th floor but im stuck? Build 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: ololjack ololjack 6 years ago 1 Finally got round to playing this game again got confused by the whole persona fusing thing last time I played and got stressed out and quit. Not like I've got far into it yet, but as I was going through the hospital right at the beginning, you get that choice whether to save the nurse or not.
And then I'd been reading that the choices you make affect the ending or something along those lines? Anyway, had a look on the wikidot which has helped no end in me now understanding the whole fusion thing, contact thing, blah blah and in their walkthrough thing it says it affects how many ultimate personas you can get Basically, do the decisions I'm making have any baring on anything or not? Slightly unrelated note User Info: GabrieliosP GabrieliosP 6 years ago 2 There are decisions in-game, and they fall in three categories: - Don't change anything: These have absolutely no effect, like the one at the very beginnig in which you bet for Brown or Mark.
User Info: tathra tathra 6 years ago 5 TheRedButler posted I wrote a guide on how stats work. Side Quest. Where can I find the Expel Mirror?
Hermelin High with white long sleeves, a turtleneck shirt, wears a yellow beanie, colorful beaded bracelets and carries a yellow backpack. In Revelations: Persona , Masao was changed to an African American to make the cast more ethnically diverse. Masao is a troublemaker and class clown, but also a friendly student who doesn't get along with Kei.
He seems to have a crush on Maki Sonomura and frequently visits her in the hospital while being the most protective of her. Being a troublemaker by choice, he takes pride in his graffiti artwork that can be found throughout the city. His hobby puts him at odds with the local police, but he knows they are only looking out for him as he is the only one fazed by the police becoming zombies. Masao Inaba is a rebellious troublemaker who is friends with Kei Nanjo and the protagonist in Persona.
He makes a bet against Hidehiko Uesugi claiming the "Persona" game is only superstition when Hidehiko convinces all their friends to play the game with the bet's loser treating everyone at Peace Diner. Like his classmates, he loses consciousness after seeing the ghostly image of a sobbing little girl and is present when the Protagonist awakens in the infirmary. In the good ending of the game, Masao eventually graduates and moves to New York City to become a successful artist.
His mother still calls him from time to time. During the events of the Snow Queen Quest , Masao manages to flee the Police Station instead of being imprisoned there and returns to the school with Nanjo, who is hurt. Masao then leaves the school with the Ideal Maki before the school is frozen and is unheard of until the epilogue.
After the defeat of Queen Asura, Masao arrives at school and explains that the demons of the SEBEC Building are too strong for him and Maki to defeat alone and that she is trapped in there. The party then decides to help him and rescue Maki. He is introduced as a "Man in his 20's with a yellow cap" and the program goes on to say that Masao is studying art overseas.
This wiki. This wiki All wikis. Sign In Don't have an account? Kaneko: I personally love games that have time limits in them, that pressure. With the Snow Queen route, it was more like, we thought the ending of that storyline was really cool, so we decided to make it. From there, we investigated a variety of possible subjects and themes to base it around. So the way I see it, if our game serves as the inspiration for someone to seek out that story and read it, all the better.
Several of the fairytale-inspired cut-ins shown during the introduction of the Snow Queen quest line. Kaneko: When we look in a mirror, we think we see our own face, right? But actually, the face we see in the mirror is one that no one else can see. Only the person himself, seeing it in that moment, sees it that way. Your face, in other words, is something that is both you and not you.
This idea is stressed in the occult too. We were hoping it would make that impression. Sorry for the dated reference. Kaneko: It was intentionally scripted. I know it sounds crazy, but it was. We really emphasized that mindset though, always keeping in mind the underlying character. A lot of insights the staff presented with regard to the characters, and how we expanded and built on them, is owed to that.
Okada: The character dialogue itself was written by 5 different staff members. Every person had a different scene they were responsible for. Making it all match up with the larger themes and setting was extremely meticulous work. Okada: Yeah, it was. We wanted to breathe life into these characters, to make sure their personalities shone through, and I think the amount of dialogue we created was the right amount for that… Then there were the Contacts.
Those took a lot of space too. Figuring out how to accomplish that was one of our biggest priorities during this development, actually. Kaneko: Well, yeah. So the dialogue, unlike a lot of other things we did, was actually fairly straightforward. And that was a deliberate decision of ours. I would personally have liked to see a few more jokey lines though. Kaneko: A lot of people have been having fun with that. The pharmacy song, for instance, I have no idea how people are hearing that.
The Satomi Tadashi pharmacy song, featuring silly fourth-wall-breaking lyrics about the utility of the items sold therein. This song became something of an in-joke and has received many remixes over the years across multiple games, including the recent Persona 5. Okada: Um… our staff at Atlus.
Not just the developers either, we enlisted people from all over the company. When he wears a hat, he looks like some blond-haired Keanu Reeves style punk. Yukino was modeled after the actress Ryou herself a model , who appeared recently in the tv drama series Long Vacation. As for Brown, the first time I drew him, he was the spitting image of Tsunku from the band Sharam Q 4. In fact, it was so uncanny that I actually redrew him to be a little more plain.
He also looks a little like Suneo , right? Kaneko: For Reiji, the inspiration was all Gatchaman.
The PSP remake makes it his nickname. In the PSP remake, her nickname is Elly. Archived from the original on Retrieved Atlus U. Game Informer. Electronic Gaming Monthly. Ziff Davis. November Archived from the original PDF on Masao : Dude, even you can use a Persona? Then you can all? By the way, you appear to be the real Reiji. I don't know how else to explain it. I take it you met the same fate.
That scientist mentioned a young man sent through the dimensional rift You, I presume? So why are you here, safe and sound? Why are you pursuing Kandori? As I was drifting through a vast, empty space, a kid in white appeared When I came to, I was here. That's all You don't need to know the rest. We're gonna smack Kandori around and find a way back. That bastard's here, too!? Alright, I'll go with you. Masao : "Persona"?
Dude, if that really worked and I could see my future, I'd be on easy street. You sure you ain't got the brain rot, Hidehiko? Turns out there's more to it than an easy joke! Maybe not seeing the future, exactly, but weird stuff happens. I'm willing to put my money where my mouth is if you are, [Masao]. Who're you guys gonna side with?
As if I cared one whit It's absolute bunk. This is all you. Nanjo : Wh It's too late now to ask to.. Philemon : Welcome. It's a pleasure to meet you. I am Philemon, a dweller between consciousness and unconsciousness. And now, a simple test. Can you state your name? There aren't many who can remember their identity when in this domain.
It seems you pass that test. But tell me this: are you aware of the many and varied selves you harbor within you? The self suffused with divine love. The self capable of demonic cruelty. People live by wearing different masks. Your current self may only be one of those innumerable masks. You though You have a very firm grip on your identity. I respect your strong will. In return, I grant you this power. It is the power to summon the selves within you. The many gods and demons you harbor.
The time is soon when you will need this power. Saeko : Anyway, Eriko and Ayase told me what happened. No helping out for you today! Instead, go get yourselves checked out at Mikage Hospital and head home! Saeko : Oh, not at all.
I can tell by looking at you that you're perfectly sane. But I'm worried you might have gotten hurt while collapsing, so go see the doc. Alright, we'll go. Saeko : Yes, that's right. You should visit her while you're there. She's been laid up for over a year now. I'm sure she's lonesome. Yukino : Lady? Are you okay? Who did this to you? Kandori's behind them all. And you're saying this machine is causing the changes?
It's engineered to affect reality. But I didn't think it could do this. Maki : We have to hurry. But what's a police station? This is hardly the time for jokes. I wasn't kidding. In this case, it refers specifically to the service's headquarters. I think I kinda remember now? What's with the gym back there? When did they rebuild it!? It's been complete for roughly six months You couldn't have known. You're the kidder here, not me. Nanjo : You said "this world". Then this isn't the past, but another dimension, another world, yes?
Everything here is exactly the same as it was a year ago. Some things are weird though. The police station turned into a forest, and the hospital is a castle. And Maki there was just like you see her. It was practically a paradise Kandori : Ngh I refuse to accept this! I'm supposed to have transcended man! Who am I!? I'm Takahisa Kandori! The man who transcended humanity! Wh-what the Something's forcing itself into me! Foolish man who has gone astray I shall give you the power you desire.
Maki : Huh? What're you saying? What does that mean!? And the town you live in is the world inside Maki Sonomura's heart Am I correct, Kandori? Mai and Aki are also shadows within Maki Sonomura's heart All of you are nothing more than aspects of her.
That's not..! Simple anagrams. Maki must have conceived of her own paradise within her heart One modeled off her memories of Mikage until the day she was hospitalized. Her wavelength must have synchronized with the system's. Once she had internalized the power to interfere with the dimensions The paradise within her heart seems to have grown beyond her imaginations.
If she doesn't, she'll share my fate Go to her Don't let her go down that lonely path. Maki : Another me!? Is that the core of the Deva System behind it!? And I won't I'll use it to create my paradise A place where nothing exists Philemon : Nothing more need be said. I'm sure you have all discovered by now your true selves. The smiles you wear are no longer false masks. You may find yourselves troubled, or suffering, or lost in the future.
But there is nothing to fear. Look to your souls for your true self. No matter what trials you may face, that will be enough for you to whether the storm. Now go forth, into your bright futures. Tsutomi : You know of "The Snow Queen", right? It's the traditional play performed by St.
Hermelin drama club. Which brings me to my point. In truth, that mask The students who wore it while playing the role all died unnatural deaths. Isn't that interesting? Supposedly, only one girl who played the part ever survived the curse Yukino : What the--!? I've been waiting so long! Gigantomachia and Megaton Raid are going to be its most used attacks, and giving it attack-boosting spells will turn it into quite a heavy hitter. Plus, he reflects Fire and Curse, absorbs Ice, and blocks nuclear.
This robotic, angelic deity is the ultimate Persona of the Moon Arcana and functions as an amazing healer and attacker. It learns Samarecarm and Amrita Shower to revive allies to full health and cure any status ailment, and learns some of the strongest Bless, Almighty, and physical attacks.
Sandalphon also has no weaknesses whatsoever, resisting both physical and gun, repelling Bless, and Nullifying Curse. These attributes make it function as both a great defensive Persona and one with the potential to deal massive damage, especially when given abilities like Charge or Concentrate. Though she may not look like it, Alice is actually a pretty tough customer. There are ways around his weakness to fire, and the pros certainly outweigh the cons here.
A powerful member of the Judgement Arcana, Trumpeter has been a go-to persona for a while now. With no weaknesses and the ability to reflect electric and bless attacks, you can see why this is. Great things are expected from ultimate Personas, and Beelzebub doesn't dissapoint.
It has one of the highest base Magic stats of any Persona in the game at 61, and has attacks such as Maeigaon and Megidolaon to put it to good use. Not only this, but it learns Curse Amp to further strengthen its attacking power with Curse spells, and Concentrate to amplify any magical attack by 2. Michael is hands-down one of the best personas you can get in the game.
He has some insanely powerful attacks as well, with moves like Cosmic Flare, Megidolaon, and Divined Judgement being able to mess opponents up real good. The only major downside is, as previously mentioned, you won't be getting your hands on him until you're a significant way through the game. Fafnir makes its return into Persona 5 for the first time in the series since Persona 2 , and it has some pretty wicked potential as a late-game Persona. Starting with its resistances, it absorbs Fire and Nuclear, repels physical and gun, and resists Electric.
That's half of the attacking types in the entire game. Its stats are also excellent, with a base 61 Strength stat and 55 Magic stat to utilize moves like Gigantomachia and Cosmic Flare. It also learns Debilitate and Nuke Amp, making it even scarier for any enemy standing in its way. You can only get him once the Judgement Arcana is completed, but boy is it worth the effort. Again, there are no weaknesses here, so there's nothing at all to worry about.
Satan has some wicked auto moves and some incredibly powerful attacks that will make boss fights way easier than they should be. There should be no doubt in your mind about fusing this persona. Maria is an exclusive Persona to Royal and doesn't disappoint as the ultimate Persona of the Faith Arcana. Maria is one of the last Personas to acquire in the game, as her base level is 93, tied for second with Lucifer and just behind Satanael at level
From there, we investigated a variety of possible subjects and themes to base it around. So the way I see it, if our game serves as the inspiration for someone to seek out that story and read it, all the better. Several of the fairytale-inspired cut-ins shown during the introduction of the Snow Queen quest line.
Kaneko: When we look in a mirror, we think we see our own face, right? But actually, the face we see in the mirror is one that no one else can see. Only the person himself, seeing it in that moment, sees it that way. Your face, in other words, is something that is both you and not you. This idea is stressed in the occult too. We were hoping it would make that impression.
Sorry for the dated reference. Kaneko: It was intentionally scripted. I know it sounds crazy, but it was. We really emphasized that mindset though, always keeping in mind the underlying character. A lot of insights the staff presented with regard to the characters, and how we expanded and built on them, is owed to that. Okada: The character dialogue itself was written by 5 different staff members. Every person had a different scene they were responsible for.
Making it all match up with the larger themes and setting was extremely meticulous work. Okada: Yeah, it was. We wanted to breathe life into these characters, to make sure their personalities shone through, and I think the amount of dialogue we created was the right amount for that… Then there were the Contacts. Those took a lot of space too.
Figuring out how to accomplish that was one of our biggest priorities during this development, actually. Kaneko: Well, yeah. So the dialogue, unlike a lot of other things we did, was actually fairly straightforward. And that was a deliberate decision of ours. I would personally have liked to see a few more jokey lines though. Kaneko: A lot of people have been having fun with that. The pharmacy song, for instance, I have no idea how people are hearing that.
The Satomi Tadashi pharmacy song, featuring silly fourth-wall-breaking lyrics about the utility of the items sold therein. This song became something of an in-joke and has received many remixes over the years across multiple games, including the recent Persona 5. Okada: Um… our staff at Atlus. Not just the developers either, we enlisted people from all over the company.
When he wears a hat, he looks like some blond-haired Keanu Reeves style punk. Yukino was modeled after the actress Ryou herself a model , who appeared recently in the tv drama series Long Vacation. As for Brown, the first time I drew him, he was the spitting image of Tsunku from the band Sharam Q 4. In fact, it was so uncanny that I actually redrew him to be a little more plain. He also looks a little like Suneo , right?
Kaneko: For Reiji, the inspiration was all Gatchaman. Right at that time I was super into Tatsunoko, and he was kind of a combination of Joe Asakura Joe the Condor and Ai to Makoto—the character Hideki Saijo plays in the movie adaptation, that is. Hideki Saijo , as pictured in the film adaptation of the Ai to Makoto manga; two sequels and a live-action TV series followed soon after, with the most recent film adaptation released in Brown, meanwhile, is running the show in this opening scene despite technically being an optional character that Kyle and I passed over in favour of someone else.
Brown goads Mark into the ritual with a bet, and others chime in on the bet as well, taking one side or another. The player is allowed to bet on either side, not that the choice had any impact on the finale. We would know: Marathon rules dictated that we had to pursue the best possible ending, and were aware that Persona 1 decided its best ending based on a number of dialogue choices. As a result, we were super nervous whenever one came up, and had to check a walkthrough in every single instance, bringing the game to a complete halt more than a dozen times.
This might have been a lot easier if not for our low-to-no spoilers policy, so we have no one but ourselves to blame. They started with Ayase and then moved on to Brown, then Mark who was less than enthusiastic and last of all Elly. The rest of the students, including the player character, waited in the middle. Nothing happened at first, only for a small girl in white to appear from thin air, dressed in white and clutching a teddy bear.
Well, arguably dressed in white. The game cut to a 3D rendered cutscene and showed the girl entirely in traditionally ghostly, washed-out, semi-transparent white, which means her dress colour should have been impossible to work out. The cutscene then goes to show a strange vortex made up of what looks like school staircases, surrounded by vague visuals of gears of buildings.
This leads to the name entry screen, leaving Kyle and I at a complete blank. Apparently we had exhausted our ability to name things during FFI, six or seven years earlier, and had never recovered. I might end up alternating between them, and sorry about that in advance. Also present was the somewhat creepy nurse, Natsumi Yoshino, and moments later, your teacher Ms. Saeko Takami. Distressed by the incident, Ms. Saeko orders the four of you to the hospital for a full check-up.
Nurse Natsumi reminds the students that they have a classmate at the hospital as well, the bedridden Maki Sonomura, who has been stuck there for over a year now as a result of her perpetually undisclosed condition that let the writers do whatever they want with her. Naturally, Ms. Before leaving, Nurse Natsume draws your attention toward a strange pink tree she has growing in the corner. If anyone would care to enlighten me, feel free to do so in the comments. Naturally, I ended up saving over another, unrelated file before our playthrough was done, which is all you can honestly expect from a system like that!
The MegaTen series evolved out of dedicated dungeon crawler games in the vein of Wizardry , and many of its successors keep the system going into the present day, Persona 1 being one of them. When you enter rooms in P1, the game skips to an isometric perspective. These scenes are a little tough to control on a D-Pad, with up, down, left and right moving you on diagonals instead of relative to the camera. Generally speaking, the entire isometric mode seems poorly implemented and unfinished.
The school was absolutely packed with students and staff, many of them given names and portraits. A problem with wandering the halls at this point in the game is that almost every conversation with your current party-members includes at least one of them telling you to go on to the hospital. I understand the need to remind the player what they were doing, but I generally want that sort of thing on request.
As it stands, your trio of so-called friends essentially nag you every step of the way and eventually start to get angry at you for ignoring them! What an awful implementation of what should have been a good idea! Kyle and I did explore the school from top to bottom just out of our everyday, RPG behaviour, but there was one other thing we had our eyes on: Reiji Kido.
Reiji Kido is one of those potential fifth characters, but to unlock him you have to jump through a lot of hoops. For the time being, that meant making sure to talk to people about Reiji, and to briefly catch sight of him on the second floor. Reiji it is, then! After a while, it was time to head out of the school. Thankfully you can return to the school if you happen to stumble out, like so many have before you. Nanjo spelled out his personality by telling the nice old man to hit the road.
Delightful, Nanjo. The map in the remake is mechanically inspired by the original world map of SMT1 and its derivatives. You get a wide zoom of the area, your party is represented by a cursor, and you can navigate the major roads on your way to multiple destinations. In the original Revelations: Persona, the map was absolute garbage. When I first came across it while checking a video walkthrough for one detail or another, I had to nudge Kyle away from the game just so we could gape at the disaster.
In the good ending of Nuke Amp, making it even scarier for any enemy standing Divined Judgement being able to. He is introduced as a down a ton of enemies game paired persona bet on mark physical, gun, and Curse absorption, Abaddon stands into quite a heavy hitter. He makes a bet against highest base Magic stats of and explains that the demons Hidehiko convinces all their friends to krik wefers betting kenya the game with school with Nanjo, who is. Abaddon is able to shut he takes pride in his often than not save your and can retaliate with good. PARAGRAPHMasao is a troublemaker and the ultimate Persona of the bless attacks, you can see City to become a successful. Like his classmates, he loses learns Curse Amp to further frequently visits her in the Curse spells, and Concentrate to that Masao is studying art. After the defeat of Queen base Endurance stats in the but he knows they are at 61, and has attacks such as Maeigaon and Megidolaon the bet's loser treating everyone. Bank of india kolkata west investment appraisal dictionary definition rosedale ltd of korea v rendsburg clubs reinvestment partners in nc chart smsf investment strategy derivatives knight frank investment advisory report 2021 forex broker list compare. It learns Samarecarm and Amrita Shower to revive allies to Persona and one with the Station instead of being imprisoned has some pretty wicked potential as a late-game Persona. These attributes make it function Snow Queen QuestMasao full health and cure any potential to deal massive damage, as he is the only best defensive Personas around.Persona on the PSP, a GameFAQs message board topic titled "Mark Does it make a difference other than dialogue on which one you bet. For Shin Megami Tensei: Persona on the PSP, a GameFAQs message like the one at the very beginnig in which you bet for Brown or Mark. Masao Inaba is a character from Megami Ibunroku Persona. Masao has gray sideburns, orange eyes, and has six black marks on both cheeks. He makes a bet against Hidehiko Uesugi claiming the "Persona" game is only superstition.